P+ - Giga Bowser - Subaction - SpecialAirHi
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Stats
IASA: |
None |
Hitboxes active: |
6-47 |
Hitbox set 0 hits: |
6, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44 |
Subaction Index: |
0x1d5 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:6-7
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
90 |
80 |
80 |
Normal |
Burn |
5 |
3 |
3 |
|
Frames:8-27
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
3 |
50 |
50 |
363 |
Slash |
Slash |
3 |
3 |
3 |
|
Frames:28-47
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
50 |
50 |
363 |
Slash |
Slash |
2 |
2 |
3 |
|
Scripts
Main
- AsyncWait(5.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 80, wdsk: 0, kbg: 80, shield_damage: 5, bkb: 90, size: 17.6, x_offset: 0.0, y_offset: 18.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Burn, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- AsyncWait(6.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }
- AsyncWait(7.0)
- BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFront)
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 363, wdsk: 0, kbg: 50, shield_damage: 3, bkb: 50, size: 16.0, x_offset: 0.0, y_offset: 18.2, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- loop 5 times:
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 363, wdsk: 0, kbg: 50, shield_damage: 2, bkb: 50, size: 10.8, x_offset: 0.0, y_offset: 19.5, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 1, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(4.0)
- DeleteAllHitBoxes
- LedgeGrabEnable(EnableInFrontAndBehind)
- AsyncWait(50.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- AsyncWait(81.0)
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
GFX
- ExternalGraphicEffect(ExternalGraphicEffect { file: 12, graphic: 3, bone: 0, x_offset: 0.0, y_offset: 5.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 2.5, randomize: None, terminate_with_animation: true })
SFX
- AsyncWait(5.0)
- SoundEffect1(6627)
- SyncWait(5.0)
- SoundEffect1(6628)
- SyncWait(5.0)
- SoundEffect1(6629)
- SyncWait(5.0)
- SoundEffect1(6630)
- SyncWait(5.0)
- SoundEffect1(6631)
- SyncWait(5.0)
- SoundEffect1(6631)
- SyncWait(5.0)
- SoundEffect1(6630)
- SyncWait(5.0)
- SoundEffect1(6629)
- SyncWait(5.0)
- SoundEffect1(6628)
Other
- SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(4.0)
- RumbleLoop { unk1: 2, unk2: 50 }
- AsyncWait(6.0)
- ItemVisibility(false)
- AsyncWait(8.0)
- UnknownEvent { namespace: 0x1f, code: 0xf, unk1: 0x0, arguments: [Bool(false)] }
- AsyncWait(80.0)
- ItemVisibility(true)